Player and Avatar: The Affective Potential of Videogames - David Owen - Books - McFarland & Co  Inc - 9781476667195 - July 31, 2017
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Player and Avatar: The Affective Potential of Videogames

David Owen

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Player and Avatar: The Affective Potential of Videogames

Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the “body without organsâ€.


277 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released July 31, 2017
ISBN13 9781476667195
Publishers McFarland & Co Inc
Pages 240
Dimensions 228 × 152 × 21 mm   ·   336 g

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