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Player and Avatar: The Affective Potential of Videogames
David Owen
Player and Avatar: The Affective Potential of Videogames
David Owen
Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the “body without organsâ€.
277 pages
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | July 31, 2017 |
ISBN13 | 9781476667195 |
Publishers | McFarland & Co Inc |
Pages | 240 |
Dimensions | 228 × 152 × 21 mm · 336 g |
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