Game Worlds Get Real: How Who We Are Online Became Who We Are Offline - Zek Valkyrie - Books - Bloomsbury Publishing Plc - 9781440851285 - July 14, 2017
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Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

Zek Valkyrie

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Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs).


246 pages, 9 Illustrations, unspecified

Media Books     Hardcover Book   (Book with hard spine and cover)
Released July 14, 2017
ISBN13 9781440851285
Publishers Bloomsbury Publishing Plc
Pages 256
Dimensions 156 × 235 × 25 mm   ·   595 g
Language English