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Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
Zek Valkyrie
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
Zek Valkyrie
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs).
246 pages, 9 Illustrations, unspecified
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | July 14, 2017 |
ISBN13 | 9781440851285 |
Publishers | Bloomsbury Publishing Plc |
Pages | 256 |
Dimensions | 156 × 235 × 25 mm · 595 g |
Language | English |
See all of Zek Valkyrie ( e.g. Hardcover Book )