Physics for Game Programmers - Grant Palmer - Books - APress - 9781590594728 - April 20, 2005
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Physics for Game Programmers

Grant Palmer

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Physics for Game Programmers

This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats.


472 pages, Illustrations

Media Books     Paperback Book   (Book with soft cover and glued back)
Released USA, April 20, 2005
ISBN13 9781590594728
Publishers APress
Pages 472
Dimensions 178 × 235 × 26 mm   ·   820 g

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